Graffiti 3D was developed in my personal time to enable users to easily draw 3d meshes within virtual reality with their hands. I was inspired to build Graffiti 3D to explore the deep creative potential of VR systems with 6Dof input. After submitting it to the Leap Motion 3D jam, I continued supporting the application with regular updates for over a year and a half at https://jscottk.itch.io/graffiti-3d
BioNode VR was a personal project developed for the Heartbreak Science Fair in February of 2020. The goal was to challenge users to balance acts of construction and deconstruction, and balance their use of resources from their environment to achieve the highest score possible.
Superstruct was a game I created for the Leap Motion 3D Jam 2.0 with the goal of challenging players to draw 3D meshes in space to solve puzzles and explore user-created landscapes.
Triangulate is a personal project that I created to explore the creative potential associated with directly manipulating triangles in virtual reality. Users can select vertices by tapping them with their fingertip, move selected vertices by pinching and dragging, and change the color of vertices by dipping them in the 3D colorpicker.
Over time I have made a number of immersive augmented reality experiments and art pieces using Google Cardboard + Vuforia, HoloLens, and Magic Leap. Over the last few years I've made full tower defense games, augmented reality wearables, audio visualizers, augmented art galleries, and helped make and distribute a zine featuring augmented reality art.
I wanted to experience the feeling of looking at my own brain in VR, so I found a brain scan that had been donated to the public domain and used it to create this quick VR experience.
I created this VR experience for an installation art exhibit called the "Heartbreak Science Fair". The goal was to provide players with a firsthand experience of the tragedy of climate change by challenging them to save as many trees as possible while the overall environment declines.