Scott
Kuehnert

UX Design & Dev

Scott Kuehnert
JScottKuehnert@gmail.com
(425) 205 - 7391 (cell)

UX Design, VR/AR & Web Development

VR/AR Projects

Graffiti 3D
Summary

Graffiti 3D was developed in my personal time to enable users to easily draw 3d meshes within virtual reality with their hands. I was inspired to build Graffiti 3D to explore the deep creative potential of VR systems with 6Dof input. After submitting it to the Leap Motion 3D jam, I continued supporting the application with regular updates for over a year and a half at https://jscottk.itch.io/graffiti-3d


Tools
  • Unity 3D
  • Oculus Rift
  • OpenVR
  • Leap Motion
  • Blender
  • Hovercast menu system
Process
1
Ideation
Sketched out the idea and experimented with serveral input systems, game engines, and VR platforms
2
Prototyping
Used Unity 3D to develop a dynamic mesh generation engine and test interaction schemes
2
Development
Released builds early and often for testing and feedback from users
4
Refinement
Incrementally added more materials, controls, settings, and functions in response to user feedback and requests
BioNode Builder VR
Summary

BioNode VR was a personal project developed for the Heartbreak Science Fair in February of 2020. The goal was to challenge users to balance acts of construction and deconstruction, and balance their use of resources from their environment to achieve the highest score possible.


Tools
  • Unity 3D
  • Oculus Quest
  • OpenVR
  • Ableton Live 9 and Audacity
Process
1
Ideation
Discussed the project aims/goals with the team and sketched out several app ideas in my notebook
3
Development
Developed and tested several different types of nodes (mother nodes, infected nodes, stuck nodes, neutralized nodes, and free radicals)
4
Refinement
Iterated on colors, materials, forces, visual styling, audio etc until the look and feel of the application met our goals
Superstruct
Summary

Superstruct was a game I created for the Leap Motion 3D Jam 2.0 with the goal of challenging players to draw 3D meshes in space to solve puzzles and explore user-created landscapes.


Tools
  • Unity 3D
  • Oculus Rift
  • OpenVR
  • Leap Motion
  • Hovercast menu system
  • Adobe After Effects (for in-game tutorial video)
Process
1
Ideation
Sketched out some potential game mechanics that utilize the 3D drawing engine I created for Graffiti 3D
2
Prototyping
Quickly tested several concepts and settled on challenging users to traverse a user-drawn landscape to reach a goal
3
Development
Designed and developed a reliably easy to use hand tracking-based locomotion system, a 3D colorpicker, a tutorial system to allow users to quickly get up to speed, and several levels with increasing difficulty.
4
Refinement
Enlisted the help of gracious test users to help me uncover and resolve issues
Triangulate VR
Summary

Triangulate is a personal project that I created to explore the creative potential associated with directly manipulating triangles in virtual reality. Users can select vertices by tapping them with their fingertip, move selected vertices by pinching and dragging, and change the color of vertices by dipping them in the 3D colorpicker.


Tools
  • Unity 3D
  • Leap Motion
  • Oculus Rift
  • OpenVR
  • Hovercast menu system
Process
1
Ideation
Sketched out ideas and rapidly prototyped them in Unity 3D
2
Development
Tried several different schemes for enabling users to select and move vertices before settling on tapping and pinching
4
Refinement
Implemented colorpicker, menu system, snap grid, and AR passthrough camera
Google Cardboard AR experiments
Summary

Over time I have made a number of immersive augmented reality experiments and art pieces using Google Cardboard + Vuforia, HoloLens, and Magic Leap. Over the last few years I've made full tower defense games, augmented reality wearables, audio visualizers, augmented art galleries, and helped make and distribute a zine featuring augmented reality art.


Tools
  • Unity 3D
  • Google Cardboard SDK
  • Vuforia SDK
  • HoloLens SDK
  • Lumen SDK (Magic Leap)
Process
1
Ideation
Sketched out ideas and rapidly prototyped them in Unity 3D
2
Prototyping
Experimented with interaction schemes for virtual objects including the use of virtual buttons, physical game controllers, placeable tiles, wearables, and more.
MRI scan visualizer
Summary

I wanted to experience the feeling of looking at my own brain in VR, so I found a brain scan that had been donated to the public domain and used it to create this quick VR experience.


Tools
  • Unity 3D
  • Oculus Rift
Process
For this project I hopped straight into Unity 3D after finding a public domain brainscan and experimented with materials, translucency, object placement, and region highlighting
Ecological disaster simulator for "Heartbreak Science Fair"
Summary

I created this VR experience for an installation art exhibit called the "Heartbreak Science Fair". The goal was to provide players with a firsthand experience of the tragedy of climate change by challenging them to save as many trees as possible while the overall environment declines.


Tools
  • Unity 3D
  • Oculus Rift
  • Leap Motion
Process
1
Ideation
Sketched out several ideas and winnowed them down with the team
2
Prototyping
Created a simple proof of concept to run by the team and get feedback
3
Development
Created a landscape that realistically dries up, created other assets, and iterated on prototype until our goals were met